| Introduction to hazards | 1 | Asteroid impacts & prior conceptions | Pre-survey; discussion of hazards, science, and science fiction | Slides, pre-survey questionnaire |
| Energy & technological risk | 2 | Nuclear energy | Exploration of atomic structure, nuclear power generation, radioactive waste; discussion of risks, benefits, and ethical trade-offs | Slides, worksheets, guided discussion |
| Environmental adaptation (preparation) | 3 | Built environments & environmental response | Classroom instruction on architecture, materials, and environmental adaptation | Slides, worksheets, guided discussion |
| Environmental adaptation (field-based) | 4 | Deoksugung Palace | Field investigation of architectural features responding to sunlight, temperature, and seasonal change; connection to solar energy and geomagnetic protection | Field activity worksheets, observation tasks, group discussion and presentation |
| Climate systems | 5 | Ice ages & climate change | Examination of climate systems, rapid climate change events, and geoengineering through models and discussion | Visual models, slides, guided discussion |
| Constrained imagination (hard SF) | 6 | Gravity & planetary conditions | Reading and discussion of mission of gravity; analysis of how gravity shapes biology, culture, and technology | Hard SF novel excerpts, guided discussion |
| Speculative science | 7 | Terraforming | Comparison of planetary data; discussion of environmental constraints; terraforming attempts using simulations | Slides, planetary data, Universal Sandbox 2, group discussion and presentation |
| Time & causality | 8–9 | Time travel & scientific limits | Exploration of causality, paradoxes, and scientific constraints using special relativity and SF examples | Slides, SF examples guided discussion |
| Scenario design introduction | 10 | Science fiction & storytelling | Instruction on science fiction, loglines, three-act structure, branching narratives, and game storytelling | Presentation materials, structured design activities |
| Collaborative scenario construction | 11+ | SF game scenario design | Collaborative writing and revision of a branching SF game scenario grounded in scientific constraints | Scenario-writing scaffolds, shared documents |
| Hazard worldbuilding | 11+ | Integrated hazard reasoning | Development of hazards, characters, decision points involving geomagnetic weakening, atmospheric loss, nuclear systems, and planetary settlement | Final scenario log (primary analytic artifact) |